- Attributes: 5/4/3/
- Merits: 7
- Gain Violet Diamond Implant
- Gain Plato's Lantern Implant
Special Flaws.
Benefit: Gain 20xp For the Additional time you spent training instead of recovering from Installation.
Against the strong suggestions of your peers and your superiors you have declined the implantation of your Plato's Lantern. You are unusual among agents for this trait, as most accept the implant as either part of the necessary preparation or see the benefits of the implant. Though uncommon some agents choose this due to personal reasons, spiritual reasons, or Magical reasons. You lack the Plato's Lantern Upgrade. In the event you wish to have it installed and must take two months of character time to get it implanted, adjusted, and the trainng involved to use it.
Benefit: Your Character had two more months of cross-training than the others, Gain a free dot of Occult, and a Free Dot in any physical skill.
Normal Flaws:
You're a probationary member, you've had all the same training as the rest, you get almost all the same benefits as the rest except one, the others are trusted, or as trusted as any other active agent is. As soon as you were allowed anything sensitive or dangerous a failsafe was used on you. They traditionally used to be collars that carried some form of death-curse if certain conditions were met, like you becoming a loose cannon, or the demon that fueled your powers proved to be very able at possessing you. Now, no one knows what it is, you still are given a collar, but it's as mundane as a McDonald's Hamburger. No, the Collar is there to remind you.
Plato’s Lantern
(Agent Advantage)
Chi, Orgone, Pranya, Viril, Ether, many different names for one essential energy that exist immanently with the universe. Normally directed by effort of human will, human beings have a finite ability to focus and direct said energies. The foundation has frequently found inventors and Magicians who have been able to harness this energy, but it was the work of Nicola Tesela who found a solution to the limit of human ability by creating Plato’s Lantern. Appropriately enough the Item in question is lantern shaped but no larger than a soda can. The Tool is implanted inside the agent resting inside the chest cavity near the solar plexus. It allows the agent to store “Etheric Energy” within the lantern and channel it without over expenditure of effort. However the method by how the lantern works limits the storable EE. In order to recharge Plato’s Lantern the agent must deliberately refill the lantern’s EE, the energy cannot be gathered passively. It was said that Tesela was working on an even more refined design, however his death in The Carpathian Incident slowed research to a crawl.
Benefit:
Plato’s Lantern is a battery for paranormal ability. It can store up to 3 “willpower points” for the sole purpose of activating powers or objects by the Foundation Agent, these “willpower points” cannot be used to improve rolls, to resist effects, or to spend for non-paranormal merits. To refill the Lantern The agent must meditate in an area “Full of natural dynamism”, to quote the whimsical Serbian inventor himself, namely the agent must focus on the surrounding natural elements that are either in motion(such as stream or being outside while the wind blows) or actively interacting with the agent(Being exposed to a rainstorm or being in a forest glade that is actively purifying the air) in order to gather the Dynamic Etheric Energy from these environmental factors to the Lantern.
System:
The Agent rolls Wits + Composure + Modifiers
Each Roll represents 30 minutes in deep meditation while attuning the lantern to the surrounding environment, in order to gather Etheric Energy(From here on referred to as EE ) the agent must not break meditation or she will have to start over.
Note: As ridiculous as the idea is, it IS possible to spend willpower on this roll representing the extreme focus of the agent to achieve this state of meditation and gather the etheric energy.
Dramatic Failure: The Agent suffers from Houdini Syndrome until she spends an hour retuning the Lantern back in sync with her being and sleeps for a night. (represented by a normal Resolve + Composure roll and a night’s good sleep. )
Failure: The Agent cannot sync up the lantern to her environment and cannot gather EE.
Success: The Agent can recharge the battery equal to one EE per two successes
Exceptional Success: The Agent completely fills up the Lantern with five successes
Modifiers:
+1 Meditation Aid (Meditation Beads, Rosary, Mandala) (Non cumulative)+2 Meditation Music
+3 Location of meditation is relatively safe
+3 Agent is at full willpower and is unharmed.
+4 Area’s Natural Dynamism is very active (ST approval)
+5 The Agent is at a Geomantic Nexus
-1 Per health box filled with damage over Stamina Dots *
-2 Distracting people in agent’s presence *
-2 Agent is drugged/poisoned *
-3 Agent is knowingly in an unsafe location *
-3 Agent is under the affect of an enemy’s supernatural powers.
-4 Agent is in violently unstable environment(Earthquake, Tossing seas, in the middle of pitched battle.
-1 to -5 Agent is surrounded by noise/activity that is confounding attempts to attune to EE( -1 represents minor pollution/unreasonable noise pollution, -3 represents being outdoors during rush-hour or in a park that is more concrete than grass, -5 is either being in an active office building or at a construction site in the middle of demolition.) *
-2, -3, -4, -5 Agent is within the sphere of effect of a haunt, a portal, a perversion of nature, and a ”hell mouth” respectively.
(Modifiers cannot exceed +5 or -5 though they are cumulative.)
I like the Plato's Lantern concept, but I think you could modify the recharge idea a little to make it a bit more characterful. The way you've described it, it seems to take it's power from scenes of personal tranquility or the 'sanctity' of a place. Wouldn't this be influenced by the character themselves? For example, a character with the Power of Faith merit might want to recharge at a focal point of personal faith, such as a church or shrine. Others may seek an area of psychological quiet and peace, such as the zen-like areas you described. Still others might draw it from struggles, such as those who lend themselves to Gnostic ideals or find peace through physical activity such as sparing, katas, etc.
ReplyDeleteThe Idea behind Plato's lantern was not that they take Etheric Energy from a sanctified place, but from the Natural Dynamism of the Universe, it actually doesn't come from the character at all. It's not to say that they can't take something from a Church or a Shrine. It's just that there has to be a source of Dynamic Energy there, it's just that the ones that come from nature are both the easiest to harvest and the most reliable. An Agent might succeed at a church during a hymnal or at a Shinto Shrine with a stream as a part of it. But an empty church or a wholly quiet shrine would do no good. As for Sparing or the Kata, it depends, Does the agent know a Martial Art that emphasizes meditation during Katas? Is the agent enough of a martial artist to achieve a No-mind during sparring? The point of the meditation is to allow yourself to attune to the source of energy you are trying to skim off of. While you may use more physical forms to meditate they really are more in the nature of meditational aids, albeit with a bonus.
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